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Basic Controls
Chapter 1 essentially walks you through the basic controls of the game, from movement, to sprinting, attacking, healing, etc. You will only get a few more training messages for zero-G and re-spec, but for the most part, the tutorials in chapter 1 are all you need.
Where's my HUD?
Dead Space's game designers opted for the HUD-less HUD; all the information you need to know about Isaac (health, items, etc.) are displayed on his RIG and the holo-projector in his inventory.
Total ammunition is visible when selecting weapons, and the current number of shots in a magazine are visible on a weapon when it is brought up to be aimed.
Quick heal | « view RIG node path » | « achievement/trophy alert »
Instead of using medkits from the inventory, you can opt to use the largest medkit in your current inventory by pressing the Quick Heal button. One of the extra accolades is to use the Quick Heal ten times.
Our Dead Space 2 Walkthrough provides a full walkthrough, tips for defeating bosses, and hints for obtaining powerful gear. By Kurtis Seid on February 3, 2012 at 4:01PM PST 1 Comments. Engineer Isaac Clarke returns for another blood-curdling adventure in the sequel to the critically acclaimed Dead Space™. After waking from a coma on a massive space city known as “The Sprawl”, the lone survivor of a horrific alien infection finds himself confronting a catastrophic new nightmare. Battling dementia, hunted by the government, and haunted by visions of his dead girlfriend.
Defending yourself.
You can defend yourself by attacking by swinging your weapon by firing without aiming, or by stomping on the downed enemies. Aiming and firing will shoot your current weapon. Aiming and stomping will trigger the ALT-fire (or alternate fire mode).
Different weapons have different uses -- some have different applications and fare better or worse against different enemies.
Stasis and Kinesis | « view Stasis node path » | « achievement/trophy alert »
Kinesis is sometimes abbreviated as TK (this is an error since the kinesis is mechanical, not psychic but whatever dude - space zombies). With it, you can lift spars of metal and shoot them out like harpoons or spears.
Stasis is handy because you can slow down an enemy until it is moving slow as molasses. Since stasis energy recharges (slowly) now, you can wait for the meter to recharge if you weather a fight. Stasis packs will refill the meter instantly and is handy for tough fights or boss fights.
Powering Up
Isaac slowly becomes more powerful as he collects items and power-ups. In subsequent rounds, he can breeze through the game quickly and earn plenty of ammunition (to sell for Credits) so he can complete Zealot difficulty with little trouble.
Schematics.
Plans for new weapons, ammunition, space suits and other items are the key to how you unlock them for later access in a Standtech ™ store. Once a schematic is uploaded to a store, it can be purchased using credits. Schematics (glows dark blue) are easy to locate .. if you explore.
Power nodes.
These items are found or purchased (once you uploaded the schematic) and are used to improve the abilities of weapons, your RIG, and the Stasis Module. Buying power nodes isn't recommended unless you have a lot of spare credits, as you cannot sell excess nodes (unlike ammunition and other items).
Power nodes can be recycled from one item to another once you reach the workbench in chapter 7, round 1 for 5000 Credits. Exploiting this ability lets you 'heal' Isaac to full life by manipulating the HP nodes on the RIG.
The workbench.
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Free paypal ipn php script for digital products. To utilize the power nodes on your items, you need a workbench (much like you would in Minecraft ..). You can use your locator to find workbenches (as well as save points, stores, and objectives) by cycling through the locator window when you have it active (use the D-Pad or Arrow keys).
The Standtech ™ store.
The store doesn't do much until you bring schematics to unlock new items. Once you do, you can buy new items from the store, change space suits, and even (most importantly) store unused items and weapons there so you can retrieve them later. On the harder difficulties, this is important, as enemies relinquish fewer items on hard difficulty.
Weapons of Dead Space 2
There are ten weapons in the default Dead Space 2 game. If you have extra weapons from DLC or modes, they are extraneous and likely, unnecessary. The weapons here are presented in the order you get them. So if you missed one, you forgot to pick up the schematic or didn't buy it in the store.
Plasma Cutter | « view node path »
Weapon and ammo are available at the store. A good weapon since the shot is near instantaneous, and changing the orientation of the shot means you can sever limbs from different enemies effectively. Its special ability sets enemies on fire, damaging them slowly over time. All in all, a great weapon to have .. except it's too slow for some situations.
Javelin Gun | « view node path » | « achievement/trophy alert »
Weapon available in the store. Ammo Schematic at the Unitology plaza, end of chapter 3.
The first store will offer this weapon for sale along with the Line Gun. Both are good buys, but both also require different mindsets in battle. The Javelin Gun does damage twice with one shot (first impales, then shocks) giving the weapon mroe damage potential.
With the shock-spears, you can also set up an ambush for enemies if you know where they appear, but you will be limited to using that one spear. Accuracy is an issue with the weapon as well -- if need to kill several enemies at once and in a hurry, use the Line Gun. Otherwise, the slow and methodical Javelin Gun is probably more your weapon.
Be careful with the Special Node on this weapon -- spears explode like grenades after delivering their shock once the ability is active.
Line Gun | « view node path » | « achievement/trophy alert »
Weapon available in the store. Ammo Schematic in the Unitology storage area, the middle of chapter 5.
The old standby, the Line Gun (or space shotgun) is easily the best weapon to use against hoards of necromorphs you want to amputate. Essentially, it fires a horizontal band of energy that destroys everything in its path. The ALT-fire will place a timed mine on nearly any surface.
If you're not one for precision, the Line Gun is good choice. Another additional benefit -- you can fire the primary shot up close and not worry about splash damage (as you would with the shock-spears from the Javelin Gun). Conan exiles body mods.
Pulse Rifle | « view node path »
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Weapon Schematic at the start of chapter 3. Ammo Schematic in the middle of chapter 6.
The EarthGov Pulse Rifle is the standard military issue assault rifle in whatever century Isaac Clarke lives in. While its rapidfire ability and accuracy are good points, the weapon does little damage to necromorphs, unless the ALT-fire grenade launcher is used.
It is handy for shooting the emergency shutter buttons on blow-ouot windows, and its large reservoir of ammo lets you pick at parasites and enemy from a distance. Just don't expect to take down necromorphs quickly with this weapon.
Ripper | « view node path » | « achievement/trophy alert »
Weapon Schematic in the gravity shunt room in chapter 5. Ammo Schematic is at the bottom of the maintenance pod shaft in chapter 7.
The space chainsaw is a great weapon to 'main' if you up the DUR and DMG nodes. This way, the weapon lets its blade spin longer and does more damage. Holding it ahead of you, you can literally walk forward and chop down enemies with ease.
The issue with this weapon is when you try to fire a ranged shot -- the blade is wide and doesn't fire too quickly, giving you problems if multiple necromorph Pukers are just beyond cutting range and need to be shot to prevent them from firing.
Detonator | « view node path » | « achievement/trophy alert »
Weapon Schematic is in the save room at the church executive's office (before meeting Daina) in chapter 5. Ammo Schematic is in the processing plant room with the workbench in chapter 8.
This is probably the best new weapon in Dead Space 2. Essentially a grenade launcher with the ability to fire sticky laser-mines, the detonator is good to have around once you replay the game several times and know when and where enemies appear.
Mines can be disarmed by using the weapon's ALT-fire. Once they are, you can retrieve and reuse them like any item. Note that you can only set a maximum of five lasermines. Any more will disarm the earliest placed mine.
The special node extends the blast radius of each mine, making the weapon more deadly.
Seeker Rifle | « view node path » | « achievement/trophy alert »
Weapon Schematic is in the start of chapter 6, the balcony 'room' where the laundromat is. Ammo Schematic is in the Stalker cargo room (past the Guardian), after Isaac leaves the tram to check the track in chapter 9.
The sniper rifle gets little use since the weapon is essentially a charged Contact Beam with slightly zoomed in view. Unlike Weyland-Utani's M-42C Marksman Rifle, the scope-vision offers no benefit to the weapon, although it uses a different damage value when zoomed in.
The zoomed-in view is a toggle (like the Plasma Cutter's orientation); once zoomed-in, the weapon will always be zoomed-in when you aim, unless you untoggle the zoomed-in view.
Flamer | « view node path » | « achievement/trophy alert »
Weapon Schematic is in the last classroom before the school playground in chapter 6. Ammo Schematic is in chapter 9, where Ellie's old crew barricaded themselves on a balcony of the fuel tower. Look for laser tripmines that indictate their position.
The flamethrower, unlike last time aboard the Ishimura, is more useful on the Titan Moon Sprawl since there are fewer vacuum areas. In the air-filled environments on the colony, you can use the flamer easily and light up enemies in the dark (the fires are a light source).
Enemies who are on fire will try to put themselves out (or contort in pain). Compared to the Ripper though, the flamethrower is not as effective. The ammunition needed to destroy enemies is copious -- especially once you move on to hard difficulty or above.
Force Gun | « view node path »
Polar 66 guillotine manual. Weapon Schematic is in a locker at the top of the maintenance pod ride in chapter 7. Ammo Schematic is in the ship's centrifuge chamber in chapter 10. Get it before activating the machinery, since you need to be in zero-G.
The Force Gun is essentially a charged space shotgun. It's handy for both short and long range distances (unlike the Line Gun), but the charging times are an issue. Using this weapon also nets you no new achievements or trophies (apart from The Sample Platter accolade). The Contact Beam is a more effective weapon.
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Contact Beam | « view node path » | « achievement/trophy alert »
Weapon Schematic is in the node-locked room of chapter 7 (before going outside to align the solar arrays). Ammo Schematic is in the zero-G zone of chapter 11. Check the exit tunnel's exterior; the plan is floating in space where the tunnel connects to the rock.
The Contact Beam works as much as it did in the first game with one notable exception -- once fully upgraded, the weapon can put enemies into Stasis with its ALT-fire, making this weapon a great must-have on harder difficulties. With each Contact Beam shot being an extra shot of stasis (and doing damage), you're practically unkillable if you time your shots.
The primary shot is handy -- a charged shot that's capable of doing tremendous damage to one target. While slow, it is a good weapon to deploy against slower, tough enemies like 'Tripods' and 'Pregnants' (parasite carriers).
Note that for the achievement/trophy C-Section, you will want to de-power the ALT nodes (and Stasis node) since you only want to knock over enemies (not kill them).
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Dead Space 2 deleting DLC? This topic is locked from further discussion. MatiMata Member Since: July 19. But I cant get to the dlc file to delete them and I dont want those suits and weapons. Dead Space 2 - how to uninstall DLC? Discussion in 'PC. I'm a bit lost as to what you mean. I thought the DLC (other than the extra suits) was a separate 'episode. Jan 03, 2012 For Dead Space 2 on the PC, a GameFAQs message board topic titled 'Wow, you can't turn off the DLC garbage'. Mar 14, 2014 How do I disable the DS2 dlc? I read some solutions elsewhere on the forum but they were BS. Any real suggestions? You can remove the DLC and improve the game. Dead Space 2 General Discussions Topic Details. Date Posted: Mar 14, 2014 @ 9:23pm.
Dead Space 2 Disable Dlc Origin
Wrote:I actually also tried that but I obtained a system error and the sport stated I has been missing service.x86.dll. You don't appear to possess that issue.
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How exactly did you replace the document? Probably I accidently do something wrong?I too have got this issue.wrote:The exe file on internet is certainly for steam version. Maybe he in some way obtain the exe file for source?
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